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NATIONS OF THE WORLD

TALEDONIA

S: 4  T: 5  E: 4  M: 1

MAIN RACE: Humans

HOMELAND: The Maidenwood (Noreia #7)

From deep within the Maidenwood, at the foot of the Cloudburst Mountains, sits the Kingdom of Taledonia.  A land divided, the nobles seek to retain their independence, while the monarch seeks greater control, and the people are torn between the bright light of science and the mysteries of the Old Gods.

CAMELONE

S: 4  T: 6  E: 3(+1)  M: 1

MAIN RACE: Humans

HOMELAND: The Beaverwood (Noreia #21)

A land of industry, the High Kingdom of Camelone is a feudal land ruled by petty kings and dominated by trade guilds.  Religion is a central part of life, and the Church is perhaps the most powerful entity in the state.

CYNOSURE(EX-NATION)

S: 2  T: 2  E: 5  M: 5

MAIN RACE: Fairies

HOMELAND: The Aleutian Isles (Noreia #1)

The fickle and wanton fairies of the Aleutian Isles have returned to myth.
 

ANIEIT

S: 6  T: 6  E: 1(+3)  M: 0

MAIN RACE: Humans, Naga

HOMELAND: Mistwood (Breaca #24)

Having fled their homeland long ago in a desperate attempt to escape the Shadow, the people of Anieit now find themselves in an isolated existence on the continent of Breaca.  With a fanatical devotion to the collective will, the people of Anieit are like a colony of bees: bent to a common purpose, common goal, and common vision.  A vision that sees Anieit never laid low by another force, not even the Shadow, should it ever return to Meridia.

HYRULE (EX-NATION)

S: 4  T: 6  E: 3(+1)  M: 1

MAIN RACE: Humans

HOMELAND: The Shield Shore (Braeca #27)

A once proud and honourbound people, Hyrule now sits empty.  Its people gone, the ruins left behind are all that remain of Hyrule.
 

DWIPANTARA

S: 4  T: 7  E: 2(+1)  M: 1(+1)

MAIN RACE: Humans, Naga, Elves, Trolls, Goblins

HOMELAND: The Darkwood (Aleria #3)

A land of diversity and hope, the Kingdom of Dwipantara is a devout nation whose strong belief in God and Angel see them through tough times.

AVENTAN

S: 4  T: 5  E: 3  M: 2

MAIN RACE: Darfellen (The Sea Elves)

HOMELAND: The Coral Islands

Survivors of a once great Empire, the inhabitants of the Coral Islands are a people with a great maritime tradition.  So great, in fact, that their homeland actually resides under the waves, having sunk long ago in the disastrous death throes of their empire.

Now, the Darfellen venture out once more.  Wise to the ways of fate, and deeply trusting of their gods, the Sea Elves seek to regain their past glories and restore their connection to the winds of magic.
 

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OROS

S: 2  T: 2  E: 2  M: 3

MAIN RACE: Human

HOMELAND: The Redwood River(Noreia #14)

Tribal and primitive, the people of Oros are nonetheless knowledgeable of the mystic arts.  Situated deep in the forests of Noreia, time will tell if this culture can remain isolated and independent in the face of its larger neighbours.

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SKOPR

S: 2  T: 5  E: 3  M: 4

MAIN RACE: Skopr Scorpions

HOMELAND: The Silent Mountains(Aleria #20)

In the volcanic mountains of Aleria sits the land of Skopr.  Home to large, sentient scorpions who are renowned magicians, Skopr is a terrifying and exotic place.

STRALA

S: 5  T: 6  E: 4(+1)  M: 0

MAIN RACE: Humans

HOMELAND: The Ardienne (Braeca #33)

When the Shadow lifted, the stunned denizens of Strala banded together to form a Worker's Republic.  Having been slaves and cattle for the depredations of the Shadow, it was decried that the people would forever be free, and that no man would stand above another.

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THE SHRIEKWIND EXILES

S: 3  T: 7  E: 2(+1)  M: 0(+1)

MAIN RACE: Marhumans

HOMELAND: Shriekwind Islands (Braeca #3)

The remnants of genetic experimentation conducted by the Shadow, the Shriekwind Exiles are a race of sea-dwelling humans, or Marhumans.  Few in number, and hidden from the world at large, the Exiles are nonetheless masters of technology, and will use it to preserve their people from the monsters of the world.

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AKAMYIR

S: 3  T: 5  E: 3  M: 3

MAIN RACE: Dabae

HOMELAND: Kara-Kum Desert (Alakhai #21)

The city-states of Akamyir are centres of learning and magic, driven by the biological legacy given to the Dabae by the Shadow.  A high rate of infant mortality has stymied the nation, but the Obbsa, the ruling council of mages, has made great progress in overcoming this handicap.

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KORYO

S: 4  T: 7  E: 2(+1)  M: 1(+1)

MAIN RACE: Humans, Elves

HOMELAND: The Wildwood(Alakhai #3)

The Federation of Koryo is a technologically advanced nation attempting to recover from the Shadow.  Centered in the forests of northern Alakhai, they share a history and foster good relations with the Dwipantarans of Aleria.

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